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	<title>Crappy Coding &#187; Ramblings</title>
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	<link>http://www.crappycoding.com</link>
	<description>Spreading the Geek</description>
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		<title>Past Lives</title>
		<link>http://www.crappycoding.com/2010/08/past-lives/</link>
		<comments>http://www.crappycoding.com/2010/08/past-lives/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 01:10:07 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ramblings]]></category>

		<guid isPermaLink="false">http://www.crappycoding.com/?p=238</guid>
		<description><![CDATA[I've taken a bit of a programming hiatus so far this summer, with the exception of the WordPress plugin I mentioned last time which I just spent a couple hours a week on over the past several months.  Kind of taking a deep breath before plunging into making a game for the upcoming Windows Phone 7.  During my break I've spent some time thinking about some of the projects I've worked on over the years - some that I've hated, and some that I've loved.  One that always stands out for me is a little something called MariusNet, and I thought I'd share the story.]]></description>
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		<title>What Next?</title>
		<link>http://www.crappycoding.com/2009/12/what-next/</link>
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		<pubDate>Wed, 30 Dec 2009 05:09:25 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Ramblings]]></category>

		<guid isPermaLink="false">http://www.crappycoding.com/?p=127</guid>
		<description><![CDATA[So, I worked on Guardian since May, and finally finished it up several weeks ago and it's up on Xbox Live Indie Games. I won't be purchasing a fancy car any time soon, but I might be able to use the proceeds for a Sunburn Lighting Engine license in a few weeks. I'll buy the license anyway, but it'd be cool to do it with money earned from my game.

I spent way too much time and energy finishing Guardian, but I'm pleased to know that I still have it in me after all these years. Still, I want to move back to working on these things as a hobby rather than a money-making enterprise. It was much more enjoyable and relaxing.

So, after a couple weeks off letting my brain recover, I've decided to dust off my procedural planet engine and work on it some more. By "dust off", I mean completely scrap it and start over, using what I learned during the first iteration, and some of the things I've learned since while working on other things.

I also plan get back to posting useful things on this blog. ]]></description>
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		<title>In the beginning&#8230;</title>
		<link>http://www.crappycoding.com/2009/03/in-the-beginning/</link>
		<comments>http://www.crappycoding.com/2009/03/in-the-beginning/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 17:46:02 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Ramblings]]></category>

		<guid isPermaLink="false">http://www.crappycoding.com/?p=5</guid>
		<description><![CDATA[I've always considered programming an art form.  As a result, I try to create code that is clean, readable, and easy to follow - just the way I like my art.  I don't like crappy art, and don't like crappy code either.]]></description>
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