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	<title>Comments on: Procedural Planet Video</title>
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	<link>http://www.crappycoding.com/2010/01/procedural-planet-video/</link>
	<description>Spreading the Geek</description>
	<lastBuildDate>Wed, 28 Jul 2010 23:33:02 +0000</lastBuildDate>
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		<title>By: Myth</title>
		<link>http://www.crappycoding.com/2010/01/procedural-planet-video/comment-page-1/#comment-274</link>
		<dc:creator>Myth</dc:creator>
		<pubDate>Thu, 27 May 2010 16:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=221#comment-274</guid>
		<description>You&#039;ve done a brilliant job on the way you&#039;ve got this looking and how smooth your tank runs on a mesh the size of this. Would it me possible to take a look at some of your code?

Thanks,
 Myth.</description>
		<content:encoded><![CDATA[<p>You&#8217;ve done a brilliant job on the way you&#8217;ve got this looking and how smooth your tank runs on a mesh the size of this. Would it me possible to take a look at some of your code?</p>
<p>Thanks,<br />
 Myth.</p>
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		<title>By: Sven</title>
		<link>http://www.crappycoding.com/2010/01/procedural-planet-video/comment-page-1/#comment-230</link>
		<dc:creator>Sven</dc:creator>
		<pubDate>Thu, 04 Feb 2010 11:32:29 +0000</pubDate>
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		<description>Hi Dave,

first of all: Very nice work!

I&#039;m currently working on a planetary rendering system for a game I&#039;m working on.
Since I can not figure out how to generate a fractal texture for the heightmap and use it in my geoclipmap engine,
I started searching the web and found your blog.

I read your postings with pleasure and now I&#039;m wondering, whether you could send me your source or at least some snippets of
the generation of your fractal patches. If this is not possible, could you explain me how you create them and implement the 
&quot;viewing frustum  fractal patch&quot; relation including the distance related increase of detail?

I hope my kind of funky english makes some sence to you ;-)

Best regards - Sven</description>
		<content:encoded><![CDATA[<p>Hi Dave,</p>
<p>first of all: Very nice work!</p>
<p>I&#8217;m currently working on a planetary rendering system for a game I&#8217;m working on.<br />
Since I can not figure out how to generate a fractal texture for the heightmap and use it in my geoclipmap engine,<br />
I started searching the web and found your blog.</p>
<p>I read your postings with pleasure and now I&#8217;m wondering, whether you could send me your source or at least some snippets of<br />
the generation of your fractal patches. If this is not possible, could you explain me how you create them and implement the<br />
&#8220;viewing frustum  fractal patch&#8221; relation including the distance related increase of detail?</p>
<p>I hope my kind of funky english makes some sence to you <img src='http://www.crappycoding.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Best regards &#8211; Sven</p>
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	<item>
		<title>By: K</title>
		<link>http://www.crappycoding.com/2010/01/procedural-planet-video/comment-page-1/#comment-189</link>
		<dc:creator>K</dc:creator>
		<pubDate>Fri, 29 Jan 2010 21:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=221#comment-189</guid>
		<description>You should have your sound developer check out Liquid Mind (an alias for Chuck Wild, Los Angeles-based composer/producer/instrumentalist).</description>
		<content:encoded><![CDATA[<p>You should have your sound developer check out Liquid Mind (an alias for Chuck Wild, Los Angeles-based composer/producer/instrumentalist).</p>
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