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	<title>Comments on: Procedural Planet Video</title>
	<atom:link href="http://www.crappycoding.com/2010/01/procedural-planet-video/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.crappycoding.com/2010/01/procedural-planet-video/</link>
	<description>Spreading the Geek</description>
	<lastBuildDate>Mon, 09 Jan 2012 18:00:45 +0000</lastBuildDate>
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		<title>By: Russell Mills</title>
		<link>http://www.crappycoding.com/2010/01/procedural-planet-video/comment-page-1/#comment-370</link>
		<dc:creator>Russell Mills</dc:creator>
		<pubDate>Mon, 09 Jan 2012 18:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=221#comment-370</guid>
		<description>Hi, I&#039;m very impressed with your video! 

I&#039;ve been working through Sean O&#039;Neil&#039;s procedural planet code - slowing trying to pick it to bits and port it a XNA environment... I had a certain level of success... but then sadly hit some walls. 

I&#039;d really love to pick your brain! Or possibly see some code if you&#039;ve given up on the project.... hopefully no harm in asking! I was just incredebly impressed!</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m very impressed with your video! </p>
<p>I&#8217;ve been working through Sean O&#8217;Neil&#8217;s procedural planet code &#8211; slowing trying to pick it to bits and port it a XNA environment&#8230; I had a certain level of success&#8230; but then sadly hit some walls. </p>
<p>I&#8217;d really love to pick your brain! Or possibly see some code if you&#8217;ve given up on the project&#8230;. hopefully no harm in asking! I was just incredebly impressed!</p>
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		<title>By: Mariano</title>
		<link>http://www.crappycoding.com/2010/01/procedural-planet-video/comment-page-1/#comment-367</link>
		<dc:creator>Mariano</dc:creator>
		<pubDate>Thu, 17 Nov 2011 03:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=221#comment-367</guid>
		<description>I am very impressed!

I am rather interested in working with your code. I have been devloping a game that takes your concept of Orbital to Plante-side movement. If you plan to release the code or provide snippets, please let me know.</description>
		<content:encoded><![CDATA[<p>I am very impressed!</p>
<p>I am rather interested in working with your code. I have been devloping a game that takes your concept of Orbital to Plante-side movement. If you plan to release the code or provide snippets, please let me know.</p>
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		<title>By: Dave</title>
		<link>http://www.crappycoding.com/2010/01/procedural-planet-video/comment-page-1/#comment-361</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Sun, 12 Jun 2011 02:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=221#comment-361</guid>
		<description>Thanks for your interest. I haven&#039;t worked on this for awhile - been busy working on Windows Phone 7 projects and a new job.  I&#039;ll probably work on it some more at some point, but it&#039;s not at the top of the project queue right now.

  It isn&#039;t anything commercial either - mostly just a learning experience for me. As far as releasing the source code goes, I would want to spend a lot of time cleaning up code before doing that. It&#039;d probably be better to do a series of blog posts on it rather than releasing it all as is. I&#039;ll give it some thought.</description>
		<content:encoded><![CDATA[<p>Thanks for your interest. I haven&#8217;t worked on this for awhile &#8211; been busy working on Windows Phone 7 projects and a new job.  I&#8217;ll probably work on it some more at some point, but it&#8217;s not at the top of the project queue right now.</p>
<p>  It isn&#8217;t anything commercial either &#8211; mostly just a learning experience for me. As far as releasing the source code goes, I would want to spend a lot of time cleaning up code before doing that. It&#8217;d probably be better to do a series of blog posts on it rather than releasing it all as is. I&#8217;ll give it some thought.</p>
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	<item>
		<title>By: creo</title>
		<link>http://www.crappycoding.com/2010/01/procedural-planet-video/comment-page-1/#comment-360</link>
		<dc:creator>creo</dc:creator>
		<pubDate>Sat, 11 Jun 2011 20:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=221#comment-360</guid>
		<description>Very nice presentation. 

I too am curious if this is an active project for a commercial implementation, or just something you were doing for personal interests and if you might at some point share the code?

It seems there are a number of varying implementations out there dealing with terrain, but many are not C# and / or XNA based.

Regards,

creo</description>
		<content:encoded><![CDATA[<p>Very nice presentation. </p>
<p>I too am curious if this is an active project for a commercial implementation, or just something you were doing for personal interests and if you might at some point share the code?</p>
<p>It seems there are a number of varying implementations out there dealing with terrain, but many are not C# and / or XNA based.</p>
<p>Regards,</p>
<p>creo</p>
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	<item>
		<title>By: Rob</title>
		<link>http://www.crappycoding.com/2010/01/procedural-planet-video/comment-page-1/#comment-355</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Mon, 18 Apr 2011 17:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=221#comment-355</guid>
		<description>Hi Dave, 

That looks really interesting, though you haven&#039;t posted any updates for about a year, i was just interested if you are still working on this project.

Greetings, Robert</description>
		<content:encoded><![CDATA[<p>Hi Dave, </p>
<p>That looks really interesting, though you haven&#8217;t posted any updates for about a year, i was just interested if you are still working on this project.</p>
<p>Greetings, Robert</p>
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	<item>
		<title>By: Myth</title>
		<link>http://www.crappycoding.com/2010/01/procedural-planet-video/comment-page-1/#comment-274</link>
		<dc:creator>Myth</dc:creator>
		<pubDate>Thu, 27 May 2010 16:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=221#comment-274</guid>
		<description>You&#039;ve done a brilliant job on the way you&#039;ve got this looking and how smooth your tank runs on a mesh the size of this. Would it me possible to take a look at some of your code?

Thanks,
 Myth.</description>
		<content:encoded><![CDATA[<p>You&#8217;ve done a brilliant job on the way you&#8217;ve got this looking and how smooth your tank runs on a mesh the size of this. Would it me possible to take a look at some of your code?</p>
<p>Thanks,<br />
 Myth.</p>
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	<item>
		<title>By: Sven</title>
		<link>http://www.crappycoding.com/2010/01/procedural-planet-video/comment-page-1/#comment-230</link>
		<dc:creator>Sven</dc:creator>
		<pubDate>Thu, 04 Feb 2010 11:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=221#comment-230</guid>
		<description>Hi Dave,

first of all: Very nice work!

I&#039;m currently working on a planetary rendering system for a game I&#039;m working on.
Since I can not figure out how to generate a fractal texture for the heightmap and use it in my geoclipmap engine,
I started searching the web and found your blog.

I read your postings with pleasure and now I&#039;m wondering, whether you could send me your source or at least some snippets of
the generation of your fractal patches. If this is not possible, could you explain me how you create them and implement the 
&quot;viewing frustum  fractal patch&quot; relation including the distance related increase of detail?

I hope my kind of funky english makes some sence to you ;-)

Best regards - Sven</description>
		<content:encoded><![CDATA[<p>Hi Dave,</p>
<p>first of all: Very nice work!</p>
<p>I&#8217;m currently working on a planetary rendering system for a game I&#8217;m working on.<br />
Since I can not figure out how to generate a fractal texture for the heightmap and use it in my geoclipmap engine,<br />
I started searching the web and found your blog.</p>
<p>I read your postings with pleasure and now I&#8217;m wondering, whether you could send me your source or at least some snippets of<br />
the generation of your fractal patches. If this is not possible, could you explain me how you create them and implement the<br />
&#8220;viewing frustum  fractal patch&#8221; relation including the distance related increase of detail?</p>
<p>I hope my kind of funky english makes some sence to you <img src='http://www.crappycoding.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Best regards &#8211; Sven</p>
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	<item>
		<title>By: K</title>
		<link>http://www.crappycoding.com/2010/01/procedural-planet-video/comment-page-1/#comment-189</link>
		<dc:creator>K</dc:creator>
		<pubDate>Fri, 29 Jan 2010 21:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=221#comment-189</guid>
		<description>You should have your sound developer check out Liquid Mind (an alias for Chuck Wild, Los Angeles-based composer/producer/instrumentalist).</description>
		<content:encoded><![CDATA[<p>You should have your sound developer check out Liquid Mind (an alias for Chuck Wild, Los Angeles-based composer/producer/instrumentalist).</p>
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