Lens Flare Occlusion Using Texture Masking and XNA
Edit: Since Ziggyware is no more, this article now appears at Sgt. Conker.
I have an article posted on Ziggyware that discusses an alternate method to hardware occlusion queries for checking sun visibility to control lens flare intensity. The article is part of a contest so I can’t post it here until the contest has been over for awhile. I can link to it however.
Lens Flare Occlusion Using Texture Masking and XNA
Hope everyone enjoys it.
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